Simon Nyhus - 3D-artist

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Bubiju (platform game prototype in XNA)
Spring 2008

This was my final project in my first year at Idefagskolen. I worked on creating a game eninge in XNA and creating game assets I could use.
I worked alot with C# programming and HLSL shader programming. All game assets were created using Maya, Zbrush and Photoshop.

I also created some sort of "cut-scene" (which is presented in the video at the bottom of this page).
For the cut-scene I used Maya, Mental Ray and After Effects

Video presentation of the project. (46mb and in norwegian)